Jam #125 Textures

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jedideni
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Jam #125 Textures

#1 Post by jedideni »

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Wide open jam. Whatever you've got that needs texturizing, now's the time. 8)

Runs through September 2nd, 2012.
sadpandamodels

Re: Jam #125 Textures

#2 Post by sadpandamodels »

sounds great , i will see what i can come up with on some of the things am working on . hope everyone is having a great week.

p.s. great pictures for texture reference
binabik
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Re: Jam #125 Textures

#3 Post by binabik »

Funny timing Denis, I just finished texturing the Brachiosaurus that I showed the beginnings of in a previous jam.

he's only going to be in shot for a few seconds in the distance, so I didn't go crazy with the detail, but I think he came up ok.
head still needs a bit of work tho

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and here's what he should look like in the final scene, with a quick and dirty composite:
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'Well bless your soul,
you really think that you're in control.
Well I think you're crazy'
sadpandamodels

Re: Jam #125 Textures

#4 Post by sadpandamodels »

i started a Sally bust from (the nightmare before christmas) a few days ago to go with my jack bust i have made. hair textures is my goal had to cut part of her head off so the hair will be a different piece.

here the first attempt just to get the brain working.
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here is the pictures with the skull remove hopefully i will get enough rest tonight to start the hair tomorrow evening. i have sculpt hair before but her hair is very straight less room for error so any comments of Help. i will welcome it gladly.
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here is the Jack bust i sculpted for a friend's sister last christmas that sally will be going with
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binabik
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Re: Jam #125 Textures

#5 Post by binabik »

Shaping up well Richard!
I love NMBC.
If I could sculpt physical sculpture I would definitely do a jack and Sally diorama!
'Well bless your soul,
you really think that you're in control.
Well I think you're crazy'
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Tim-Osullivan
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Re: Jam #125 Textures

#6 Post by Tim-Osullivan »

ok if i join this one guys? looking at anatomy and muscles at the mo in ZB. sorta research for Sorcha's pose...

atb --tim
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jedideni
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Re: Jam #125 Textures

#7 Post by jedideni »

Hey guys....wassssuuuuppppp?!?!?!?!?!?! I've been a bit preoccupied this past week, :oops: but I'm here now!

bin, what's the story with the dino film, is it a personal project? What are you using to put it all together?

Richard, how's the Sally hair coming along? That's going to be a great set of characters when you're done with them.

Tim, bring it!
binabik
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Re: Jam #125 Textures

#8 Post by binabik »

Yeah just a personal project.
My brother, on a whim, decided to film a short piece where his girlfriend gets chased across the field and through the forest by velociraptors, then ends up shooting them with an Uzi.
Then asked me to put the dinosaurs in afterwards :p

Seeing he just filmed it hand held on anamorphic video with no tracking markers or anything it should be quite a challenge to composite.. Ie, a freakin nightmare.

The brachiosaurus is for an initial plot element that sets the whole thing in motion.

I'm using Maya, ZBrush and AfterEffects. (and photoshop of course).
'Well bless your soul,
you really think that you're in control.
Well I think you're crazy'
sadpandamodels

Re: Jam #125 Textures

#9 Post by sadpandamodels »

binabik wrote:Shaping up well Richard!
I love NMBC.
If I could sculpt physical sculpture I would definitely do a jack and Sally diorama!
thanks :) and the dino is awesome. i have never tried to a sculpting computer program before. i think i may need to try in the future.

well Dennis the hair was giving me issues at first but i got a game plan now. The issue was getting the shape of the hair and something with the support. i was cleaning out my work space and found spare speaker covers with the shape i needed . a few tweets later i had my support and shape for my hair. Tonight i baking the rough hair piece and start the texture of the hair tomorrow night.

I am trying to get her stitches to look right . If anybody what to throw some help my way on sculpting stitches . i would be greatly thankful.

Tim have you gotten any more clay work done with your sculpture?

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Tim-Osullivan
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Re: Jam #125 Textures

#10 Post by Tim-Osullivan »

BRINGING IT.....! :lol: well kinda,,,, :oops:

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after watching a many a Ryan Kingslien vid, i liked his arguement that this is a good way and a modern approach to anatomy study. only an hour or so in. using clay tubes and insert-sphere with Transpose move and move brush to get the basic shapes. wish i could afford his course on line....

Richard-- which clay was that then?

Binabik-- that sounds like a tough one; be interested to view it when done.

its sculpting Tuesday for me so i'll wind up zb and do a bit more .

atb guys --tim
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jadamfox
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Re: Jam #125 Textures

#11 Post by jadamfox »

sadpandamodels wrote:
binabik wrote:I am trying to get her stitches to look right . If anybody what to throw some help my way on sculpting stitches . i would be greatly thankful.
Could snip some aluminum wire and bend the ends down (like a short staple) and push into the clay. That way, you'd have a uniform shape/width for all of the stitches, and would save you time. Would also be safe went baked with the Super Sculpey. Wouldn't melt, or expand much at Sculpey baking temperatures.

I wouldn't use rubberize electric wire... that would work for the look, but might melt in the oven.
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Tim-Osullivan
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Re: Jam #125 Textures

#12 Post by Tim-Osullivan »

AMOR N FLESH......


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been looking at metal and hard edge suface in zb. chose the Eldar from Warhammer universe as i loved their design and form since '92 when Jes Goodwin came up with em.

3 days so far; not rushing but aiming to learn as i go and maybe finish something worthy. has an alternate bare head which is hidden while i work round the piece. all done inside ZB 4R4.

comments and stuff welcome.

atb --tim :D
sadpandamodels

Re: Jam #125 Textures

#13 Post by sadpandamodels »

some progress on the hair .making straight lines in clay not so easly for me but i few more tries i should get it looking good.
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jadamfox wrote:
Could snip some aluminum wire and bend the ends down (like a short staple) and push into the clay. That way, you'd have a uniform shape/width for all of the stitches, and would save you time. Would also be safe went baked with the Super Sculpey. Wouldn't melt, or expand much at Sculpey baking temperatures.

I wouldn't use rubberize electric wire... that would work for the look, but might melt in the oven.
thanks :) i like the idea


tim i was wondering if you did any more clay work to Sorcha
btw good job so far on your texture stuff. i just looked at you updates on your topic Z-BRUSH JOURNEY- FROM CLAY TO DIGITAL. Sorcha is looking good
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Tim-Osullivan
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Re: Jam #125 Textures

#14 Post by Tim-Osullivan »

hiya Richard,

Sally is coming on real nice, looking good. :thumb2: i love the N-B-C film or any Burton stuff as it goes....
um, no further work on the clay Sorcha as i dont have the funds to get either a bunch o silione putty for wax transfer or silicone to mold the end result. so instead i have picked up an older wax model and noodling that plus my z brush studies which i am seriously beginning to enjoy and understand..... finally! :lol: :lol:

a good tip for hair in clay is to apply thick food/plastic bag wrap over the surface like a sheet and use a plastic comb to lightly draw in the hair lines. wide end followed by the finer end. i chop the comb up in to 2 and remove the ends so you only have comb spikes stick out and no end pieces to get in the way. hope that helps ya. :D

atb --tim :D
sadpandamodels

Re: Jam #125 Textures

#15 Post by sadpandamodels »

tim that is a great idea sir. i will be picking up a comb today.
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Tim-Osullivan
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Re: Jam #125 Textures

#16 Post by Tim-Osullivan »

welcome Richard. i got alot from the ole CH and i like to pay it forwards.. :D

atb --tim
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jedideni
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Re: Jam #125 Textures

#17 Post by jedideni »

Great job guys! 8)

I nearly forgot today was the last day for this Jam. :oops:

I'll post something new up in a few minutes.
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