WIP Glottkin (Games Workshop)

All aspects of Historical and Fantasy Miniatures are under discussion: including creating diorama's and vignettes.

Moderators: Jim Bertges, Moderators

Post Reply
Message
Author
User avatar
DefiantWorkshop
Registered Seller
Registered Seller
Posts: 1517
Joined: April 6th, 2004, 4:30 pm

WIP Glottkin (Games Workshop)

#1 Post by DefiantWorkshop »

I've been doing mechanical stuff (mostly Star Wars vehicles) for so long, I needed a break, so I'm going in a completely different direction and making the nastiest, most organic thing on my shelf, the Glottkin! This piece is pretty big, and honestly, can't really be done in sub-assemblies. Anything you pre-paint will have to be puttied and sanded at some point if you want to hide the seam lines, and for the most part, the seams on this are NOT well hidden, meaning I can't paint parts and then build...I need to build pretty much all of it, putty the seams, and then paint. And boy, what seams there are:

Image

I'm waiting on the glue to dry, but I have a feeling this is going to require actual putty work, which is rare for a GW kit. Good news is, I'm not necessarily relying on each piece as a foundation for the next. I can build the legs, and while the glue dries, move on to the arms, etc.

Image

I've also noticed that while building, there are a lot of pieces that join just line to line, instead of being keyed to fit, which has a domino effect if you're even a millimeter off. To hide and larger areas where you can see in the kit because of this (or like the arm, which has a gaping open area where you could see into the arm assembly) I just mix up some putty and glop it in behind the gaps, which fits naturally with this piece:

Image

So, just building it one piece at a time, fully assembling, and on to primer after sanding the lines out of it next! Thanks for looking!
User avatar
DefiantWorkshop
Registered Seller
Registered Seller
Posts: 1517
Joined: April 6th, 2004, 4:30 pm

Re: WIP Glottkin (Games Workshop)

#2 Post by DefiantWorkshop »

So after assembling the whole thing, there's one major piece that ties all of it together in the back, and I was having trouble with my typical glue/sand combo to remove seam lines, so tried Tamiya's Surface Primer for the first time on it. This stuff is awesome! The name implies its a primer only, but it does a good job of small gap filling as well.

Image

After sanding it down with a round of 300, then 400 grit sandpaper, I primed it with Chaos Black primer, and the seams practically vanished:

Image

Image

So for now, he's primed up and ready for actual paint! I'm considering going against the grain with the box art and doing more of a brown hue for him, but I think it might blend too much with the ivory/brown coloring on the large spikes all over him, so I might stick to the greenish version. Time will tell.
User avatar
DefiantWorkshop
Registered Seller
Registered Seller
Posts: 1517
Joined: April 6th, 2004, 4:30 pm

Re: WIP Glottkin (Games Workshop)

#3 Post by DefiantWorkshop »

So after hemming and hawing about which colors I was going to use, I finally just bit the bullet and picked Tamiya Flat Green for my base. A rather unsexy pick, definitely. I looked at skewing him more toward a brown hue instead of so "green" like the box, but had concerns with the amount of brown he'd show with the horns all over, and how that would show the irritated skin effect I wanted, so I mixed a few greens as a test to make a sickly color, and lo and behold, it was essentially Tamiya flat green, so that's what I sprayed him. Now he looks like a pustuled army man.

Image

After giving him a quick wash in Agrax Earthshade, I then used the flat green and progressively added more and more Tamiya Cockpit Green, which was more the sickly color I wanted to show, so it was a great highlight. I mixed on up until I was using that color pure as the final highlight. From there, I mixed up a 2:1:1 mix of Tamiya Red/Purple/Hull Red (which is a ruddy brown) for the bruising and irritated areas. I don't really have a "plan" on this kit, per se, as he's got an awful lot going on, and its fun just to wing it as I go on something as gross and organic as this. So anywhere I thought he'd have some irritation, I sprayed this mix, and then topped it off in the center with pure red after the fact to give it some tonal variation:

Image

Finally, I started hand painting the horns. This lets me get a hard delineated line where it joins the body, instead of the gradient effect and overspray an airbrush would get me. I will eventually use that same effect for the tops of the horns with an airbrush, but for now I'm just going to base coat them with Zandri Dust, and possibly even go higher with Ushabti Bone, but for now, this is what it looks like:

Image

So far so good! I want to do all my airbrushing before really starting to pick out the details. I'm kinda bummed about it because he looks like a big grape right now, but once I start picking out the nasty parts, that will change significantly. Its tough sometimes being patient and seeing the big picture.
User avatar
llricmc
Registered Seller
Registered Seller
Posts: 2142
Joined: August 11th, 2005, 3:51 am
Location: Karloffornia

Re: WIP Glottkin (Games Workshop)

#4 Post by llricmc »

Love your WIP! The direction that you are going really compliments the figure.
Ric McHone
User avatar
DefiantWorkshop
Registered Seller
Registered Seller
Posts: 1517
Joined: April 6th, 2004, 4:30 pm

Re: WIP Glottkin (Games Workshop)

#5 Post by DefiantWorkshop »

Many thanks! I'm in the process of lightening the horns right now, then last round of airbrushing.
User avatar
fmargem
Registered Seller
Registered Seller
Posts: 1229
Joined: July 8th, 2006, 3:44 pm
Location: Manaus, Amazonia, BRAZIL
Contact:

Re: WIP Glottkin (Games Workshop)

#6 Post by fmargem »

Excellent wip on a wicked model!
I love it!
Like and Share HQ Model Kits on Facebook: https://www.facebook.com/hqmodelkits
User avatar
DefiantWorkshop
Registered Seller
Registered Seller
Posts: 1517
Joined: April 6th, 2004, 4:30 pm

Re: WIP Glottkin (Games Workshop)

#7 Post by DefiantWorkshop »

I finished up airbrushed the horns, starting with base coating them in Ushabti Bone, then airbrushing varying darker shades of Tamiya browns up to the final tip, which was a brown/black mix.

Image

So, that ends the airbrushing. Time for detail work. And hoo boy, there is a lot of gross detail on this kit. Normally I'd show a lot of progress pictures, but to be completely honest, I started trying to do the pustules all over his body, and have found myself mired in them. There are literally hundreds! While they add some needed color, I'm not sure how many more I can do before going cross eyed.

I started by basing them in Ungor Flesh:

Image

Then doing a Bloodletter glaze around the rims to show irritation. Finally, another blending layer of Ungor Flesh, and a final tip of Screaming Skull:

Image

When my wife saw the test batch, she immediately said "Gross!" so I knew I had a winner. At this point, I THINK I have all of them based, and am starting to go around and do the glaze work next, as you can see here. Its mind numbing at this point, but hoping to get through this and work on a few more details.

Image
User avatar
kevtk135
Registered Seller
Registered Seller
Posts: 6268
Joined: December 20th, 2003, 2:15 am
Location: SI, NY
Contact:

Re: WIP Glottkin (Games Workshop)

#8 Post by kevtk135 »

Your wife is right - it's disgusting!! Great job. :D
Nice work too on the seams. I don't remember a GW kit being *that* bad before...
Kev
~~~

I used to never finish anyth

My little corner of the Net: http://www.kevtk.blogspot.com
User avatar
DefiantWorkshop
Registered Seller
Registered Seller
Posts: 1517
Joined: April 6th, 2004, 4:30 pm

Re: WIP Glottkin (Games Workshop)

#9 Post by DefiantWorkshop »

Yeah...odd where they chose to do the seams on this one, right down the middle, long-ways, of the appendages. I know literally nothing about casting and molding, but "seams" (see what I did there?) like you would try to make a more complex shape and hide the lines in the fat rolls, or natural delineated spots, like where a belt or a strap goes. Really odd. That being said, its a fun sloppy kit, what some refer to as a "painters model," so if seams don't scare you, its great, but if you don't wanna deal with them, stay far away.
User avatar
Kitzilla
Registered Seller
Registered Seller
Posts: 578
Joined: November 10th, 2012, 3:25 am
Location: Vancouver, BC

Re: WIP Glottkin (Games Workshop)

#10 Post by Kitzilla »

Great work so far on this one! Can't wait to see the finished result.

I'd love to pick one up myself, but GW charges stupids amounts of money for their product. Last gasp of a company circling the drain.
Post Reply